
Student Training Project
E-Commerce Platform
A storefront with products, cart flow, and checkout logic — the kind of product students already use.
- Web
- UI
- Database
- Interface design
- State
- Data modeling
Real Projects
Every track moves toward work a student can demonstrate. The examples below are demo project types used in the academy — not client case studies.

Student Training Project
A storefront with products, cart flow, and checkout logic — the kind of product students already use.

Student Training Project
Reservations, availability, and confirmation — software that has to be correct, not just pretty.

Student Training Project
Records, dashboards, and organized information. Students learn to design tools for real users.

Student Training Project
A focused mobile product for a student-scale problem — from screens to working behavior.

Student Training Project
A practical feature that uses data and a model to do something useful. No buzzword slides.

Student Training Project
A playable game with rules, interaction, and polish. Fun on the surface — systems underneath.